CraftScape

Fourteen years, four rewrites,
one game

CraftScape (also known as Minescape) is a Runescape in Minecraft MMORPG recreation that has been running since 2012, and the version you can play today was first switched on in 2019. Same game, same owners, same project for over 14 years!

2011

Prototyping starts on an earth-shaped map

Work begins on a RuneScape-style server built inside Minecraft, laid out over an earth-shaped world map. Nothing about it is off the shelf: skills, combat and drops are written from scratch, because nothing off the shelf does what OSRS does.

Prototype
2012

v1.0 goes public

The first public release, still running on the earth-shaped map. This is the date the project counts as its birthday.

v1.0Launch
2012

v1.1 moves onto a purpose-built world

Late in the year the game is lifted off the earth map and onto an MMO-oriented Minecraft map, the first time the terrain is chosen for the game rather than the game fitted to the terrain.

v1.1
2013

v1.2 ports to the Podcrash map

Early in the year the whole game is ported again, this time onto the Podcrash map: the first version of the world players would still recognise today.

v1.2
2013

v2.0 and the Podcrash partnership

An official partnership with Podcrash turns the port into a proper home, and v2.0 is the first full-on release: the point the project stops being a side build and starts being a server people plan their evenings around.

v2.0Partnership
2014

v3.0, recoded from the ground up

The game is rewritten rather than extended, on a much bigger map and with a wider skill list. Most of the systems the game still runs on trace their lineage to this rebuild. v3 runs through to 2015, and is the last version before Classic.

v3.0Recodeends 2015
2016

Minescape Classic

Classic follows the v3 recode, opening in alpha, and it is the version a lot of players still mean when they talk about the old days. It keeps running the whole time the new engine is being written, right up to the migration in 2019.

Classicalphaends 2019
2018

A server engine written from scratch

Work starts on an engine of our own, built for a game that would go on receiving updates for years rather than one that would need rewriting again. Every skill, item and NPC becomes its own piece rather than something bolted onto somebody else’s game, and the engine is deliberately not tied to Minecraft: it targets voxel games generally.

Engine rewriteMulti-platform
2019

Migration onto the new engine, and the Grand Exchange

Classic migrates onto the new engine, and a real order book lands with it: buy and sell orders matched across the whole server, with an item inbox for fills. The same autumn brings a full rebalance of mining, woodcutting, farming, herblore, smithing, fishing, cooking and firemaking. This is the version that still runs today, and the last time the world was wiped.

New enginePlayer economy
2020

Home on the GamesLabs Network

Our busiest year of development so far. The game settles onto the GamesLabs Network alongside its sibling modes, and Bedrock crossplay arrives with it: custom 3D item models, a native Bedrock lobby, and form-based interfaces for banking and shops. Console and mobile players join the same world as Java players.

GamesLabs NetworkCrossplay
2021

Leagues, and the in-game wiki

Season one of Leagues introduces a separate ruleset with its own drops, buffs and rewards. An in-game wiki starts documenting drop tables, clue steps and exploration beacons from the live game, so it can never go stale.

Leagues
2022

The quest engine matures

Quests move to a format we can write like prose: states, dialogue trees and entities in plain text rather than something only a programmer can touch. Waterfall, Shilo Village, agility shortcuts and scroll pouches all ship on it.

Quest v22,900 dialogue trees
2023

Endgame bosses

Kraken and the God Wars Dungeon join boss slayer. Timed boss leaderboards, the Tokkul shop and an advent calendar arrive in the same stretch.

God WarsKraken
2024

A new HUD, and a second name

The interface is rebuilt: a new heads-up display, monster drops surfaced directly in the item UI, and a season nine rebalance across drops and stock. CraftScape is adopted this year as a marketing name, so the game can be advertised at all. Nothing about the game changes with it.

New HUDRebrand
2025

Corporeal Beast, and a winter world

Corp arrives with its own cave, shields and collection-log entries. Winter Island lands as a seasonal region with its own teleport, and item tier requirements gain a third tier.

Corporeal Beast
2026

Minecraft 26.3, and Bedrock back

The game moves up to Minecraft 26.3 and Bedrock support comes back with it. Beyond the version jump it is a year of consolidation: a long run of fixes, a great deal of quality-of-life work, and new sound and visual effects throughout.

26.3Bedrock back
On the two names This timeline calls the game Minescape up to 2024 and CraftScape after it, because that is what is also known as. It is one game throughout: same world, same accounts, same team. Why it answers to both is set out on the rebrand page. GamesLabs has always been the owner and creator of the Original Minescape, holding the trademark in France and first-use rights in any country / region supporting such rights.